Latest Game Review

By Jessie Christensen


If you are a big fan of the Star Wars Series, you have probably noticed the release of this new game-Star Wars The Force Unleashed 2. First of all, I was attracted by the intriguing intro movie. Everything is so good looking. However, as soon as I played the game for 2 hours, I knew this game is for the hardcore fans only, because of the ordinary game play. The game becomes a repetition of meaningless fights and keyboard pounding too soon.

The Star Wars The Force Unleashed 1 had great success because of its story. It is well written and fills an important gap in the Star Wars Series story. It feels natural and attractive. But this time, the storyline is a bit too artificial, giving the players an impression that the events developed this way only to allow the company to make another game. This artificialness kills the experience. It becomes not as engaging as before.

The Force Unleashed's combat is fun at the start, but begins to feel very uninspired as the hours go by. I mean, look, the inclusion of dismemberment is awesome, and the first few times you blast some Stormtroopers off a ledge with Force push, or send a trooper to his doom by convincing him to kill himself with Jedi Mind Trick are exactly what I'm looking for in this sort of game. It's just that there isn't enough outside of the combat to break up the pacing. Starkiller is always just mashing into wave after wave of soldiers, and it gets surprisingly mundane kicking so much ass all the time.

Variety is something LucasArts attempted to address in combat, and the developers accomplish this to an extent, but it doesn't go deep enough. The first Force Unleashed had a ton of enemies who were varied in appearance, but not in how they fought, and LucasArts sought to address this by having fewer, more differentiated enemy types. Unfortunately, though, this too is underdeveloped, with combat mostly boiling down to realizing "enemy X can be killed only with lightsabers, while enemy Y can only be killed with the Force." They combine these enemies in ways that occasionally present a challenge, but eventually they repeat this formula over and over again that it becomes more tedious than new and exciting.

Not that any moment in The Force Unleashed 2 lasts all that long, as it's surprisingly short. I'm not one to complain about length normally, as I think games can be short if the experience is tight and consistently inventive, but despite taking less than six hours to complete on Normal, TFU2 manages to be demonstrably repetitive. The world's that Starkiller visits in the game are beautiful, and make me want to know more about the cultures they represent, so it's a shame I don't get anything more than a cursory look at them.

If you have too much time to kill, I suggest you to read the Bible than playing this game.




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